Was thinking using outbreak ball backwarf movement while rotating camera to backflip into same spot as the ball then UA into full brightness ahaha.. tho yhe timing should be quite tight with that rotation..
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You Feelz I healz. A lightfury guide to pvp (UNDER CONSTRUCTION)
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That title though.
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Forgot to mention, Chakra Grip's damage goes up from 725% to 798% as well (from the 10% dmg buff on LBs skills, Sunshine Spark got it too).
ALSO
Due to the most recent changes to LF in PvP, I'm probably leaving the class when that patch hits...
Bringer/Taoist
Line of Darkness
The cooldown is no longer stored.
Attack power 727% -> 789%
Cooldown 30 seconds -> 20 seconds
Full Brightness
Damage increased.
-Damage 505% -> 546%
Illusory Chakra
Damage increased.
-Damage 136% -> 139% (wow????)
Spectral Blades (Guise)
Damage increased.
-Damage 232% -> 246%
Rubicon
Damage decreased.
-Damage per hit 20% -> 12% (why????)
Dark Conviction
Damage increased.
-Damage 542% -> 586%
Light Fury/Light Bringer
Chakra Grip
Cooldown increased.
- Cooldown 10 seconds -> 60 seconds (NO)
Unseen Art
Decreased damage and increased cooldown.
- Damage 814% -> 350% (NO)
- Cooldown 35 seconds -> 60 seconds
Sunshine Spark
Damage reduced.
- Damage 857% -> 516%
[Awakening Passive] Quantum Trans
Added cooldown time. (NOOOOOOOOOOOOOO)
- Cooldown 20 seconds
Grip was the main reason I ended up playing LF, and now they takin it away... AW here I come... smh...Last edited by SkitzoRoy; 05-10-2018, 08:46 AM. Reason: Added stuff not in the patch notes that I noticed had changed.
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It boils down to skill preferrence. Outbreak is hard to land unless used in a combo where as LOD is good for recatches and has nice sab and can be used for initiations. Personally I'd go with LOD because its easier to get it to hit. It costs less points. But my choice is becuase of my skill rotation.
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@Kure, idk I feel like they're gonna leave it like this...
@Enmei, Honestly, I'd probably try to max all of them if you can.
LoD will do more burst damage sure, but you'll be spamming Outbreak so much the damage it deals should easily add up over time.
@Kure, LoD does not have nice sab ;/. It's lower than average (300). Outbreak has more sab total with the last hit having 300 sab like LoD so.. only thing LoD has is nice sa.
Also, I edited in a few "hidden" changes that weren't in the patch notes but was shown to be different in the skill simulator.
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Yeah just tried it.. forgot that I don't use it to break stuff. My bad ahaha
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Now that I've played around with the changes that the machina awakening patch brought I have a couple things to say:
1. Even though the description for awakened miracle chakra says 50% of your damage, it is still only a 5% of your damage heal in PvP.
2. They reset our builds, so no bugged builds are gonna happen here :c.
3. The heal on healing chakra ex is a bit low.. but, oh well.
4. Also, Chakra Grip feels slightly faster...Last edited by SkitzoRoy; 05-11-2018, 02:55 AM.
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I guess it's helpful as a constant heal with Chakra Heal AS plate in both Capt Mode and Respawn. However, because of the MP removal from healing skills of support classes the only way to regain MP is thru Loli Dispenser. Hence, running should be used to a minimum or else you'll have to find some food on the ground, or go die to reset your MP, wherein the latter is not preferred by most people.
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I tried in respawn if you don't dash too much probably the MP can last for like 8~10mins [i only play respawn], can always add in circle gore mp recovery haha. Think only respawn the one mostly affected by the mp healing, then though maybe the MP heal removal also to compliment not to have dash. Anyways thank you for the reply!
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Without dash you won't burn mp as it eats mp by the % . So no dash would give everyone a lot of spare mp.
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Updated with healer and tank patch :3 just let me know if i missed anything or made incorrectly
JimRiyo bro how does Healing chakra AS work? Does it pulse faster?Last edited by KureyonNeko; 05-18-2018, 07:19 PM.
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Just tried using heal chakra plate and boy it didn't suck as much as i thought it would hahaha. You just need someone to defend and you can now be a healing relic.
currently using
sunshine spark speed
Ring strike damge
outbreak damage / lod damage
healing chakra speed
though healing chakra and LoD can be interchanged for a more aggressive gameplay
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Erm.. So yeah no more CD plates on healing skills. So now, what plates should be used to replace the ones that were removed? I can only think of replacing the removed [Chakra Energy] plate with a [Piercing Star] damage plate for group PvP. As for 1v1 PvP, I guess we go with [Chakra Miracle] action speed since there seem to be no other alternative recommendations. :V
And now that we are forced to take Chakra Cure (which i think is useful only on very rare occasions) to learn CM1, I pretty much feel like...
But still I needed to make adjustments on my skillbuild for PVP again.
By the way, is it just me or does the reworked Healing of Ajna skill do only one tick of heal? Probably just me...
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I think having no cooldown on quantum trance made LF pretty op so I guess I'm ok with how this turned out. Chakra Grip will feel a bit more vulnerable w/o trance always being available so, it shouldn't be too easy to spam (unless you're against a class suffering from potential multihit). So now we'll have Outbreak and Grip on 6 sec CDs... interesting. Using the two consecutively will probably be a thing then, and I think Outbreak backflip > Grip will probably be the best/safest route. My only concern is what to follow Grip up with. But i'm sure i'll figure that out when the time comes.
Also, since Unseen Art was nerfed in dmg (b4 the latest patch) so I'm not sure if I'm gonna take it or not. 350% is better than the old 100% it used to be, but 60 seconds for the CD is meh. I'll probably take it if I end up having 3 sp left over or something.
I also won't be taking Chakra Heal since, in any place besides Endless Respawn/Captain, it can't really be used. And not to mention the Rabbit takes way too long to heal on a 90 second CD so that's not needed either. The 5% heal will be missed but, I'd be spending 13 sp for an extra 5% heal that takes 150 seconds to complete so... no thx.
On another note, have you guys tried not taking Chakra Cure and the Class Masteries? Sadly, I think those CMs are worth 10 sp, so I haven't tried it, but if you guys have, I'm curious to see where the SP went, since 10 sp won't really help much on any skill imo. I think for me, the 10 sp would just end up in Full Brightness or Strike Ring since I leave those at 1.
If you don't take the 2 CMs, you end up losing 252 phys dmg, 5% light atk, and that 5% dmg buff after Outbreak/FB, so that's pretty significant.
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Yeah I'm gonna miss the no cd. Not because I need it to dodge but because i use in my combos to get to the air faster.
After grip i usually follow with full brightness assuming they got staggerred or is lifted due to whatever reason. I took chakra cure and the cms just had to sacrifice my full brightness down to 6
The rabbit though. I haven't tried yet since i have a full skill bar already since I've been using the new Chakra heal. Just heals really slowly
Dunno about not taking it. But isnt the cms boost your overall damage so better than 10 sp for other skills?
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Sometimes I still use mine but I'm currently maining lustre cuz i wana see pvp cat costume.. LF damage is lower but it's still good. The changes also on feint suck. Now you cant be as aggressive as before. but the really bad part of the nerf is the revamped shadow focus. No more easy lift. But yeah sab still good. Can't confirm on the sab value tho. They do get canceled but not lifted.
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