Mr.Shovel's Guide on:
The Crusader Class
[Guide version as of March 26, 2019]
[DN ver.412]
Hello there! Shovels here!
Welcome to one of my first guides ever created for a character! Since most of the guidelines that i make is intended to share all sorts of things such as tricks on earning gold, items, discussion about the use of many different types of Points, what is crystal points and how to use them, how can you do this, and that, and other stuff to know about the game, so please bear in mind to remind me of any mistakes that i made or if i miss anything while i make this guide.
This is a short and simple guide for the Crusader class that will contain information such as the Proper Skill build, skill rotation, best possible setup for Enhancement Heraldries, Talismans, Dragon Jades and Accessories, and to also discuss about his Dual stats since his main attribute is both STR and INT at the same time and his abilities uses both Patk and Matk as the attack type, making him the most Versatile character to gear.
Introduction
The Crusader is one of the 2nd specialization of the Paladin branching from the Cleric Character, his role is a “DPS” which stands for Damage Per Second, meaning he’s in the offense and is meant to deal heavy damage against his enemies in a party, he’s a decent DPS class to choose from many other characters.
His abilities comprises of many “Burst” skills including Hammer Hand, Mighty Blow, Thor’s Hammer, CM III Divine Combo, and many more, and it means that each of the skills that i’ve mentioned has the ability to deal massive damage in just one or a few hits, this is a great advantage to take in so many situations that is in need of killing a boss right away or if a boss in a nest moves way too much.
He's the only unique class which is considered as the "Dual Type" meaning his main attributes are STR and INT, as well as his skills using both Patk and Matk as its DPS output. The Crusader is the only class that has that much versatility when it comes to gearing, considering he can either use Patk or Matk, but we will further discuss this topic later on into the guide.
Let me start off with the PROs and CONs of the crusader before we get into explaining the details of the skills
PROS:
CONS:
Skill Build
The Image below shows my own preferred skill build for the Crusader
The image above is my preferred skill build, this isn't an ideal skill build for most people since there is no Divine Avatar learned in this build, considering i mostly spam my Thor's Hammer to deal the most damage i can while making it as fast as possible to reduce its cooldown to be able to use it again at some point, and i don't have the time to use Divine Avatar if i will sacrifice a long cooldown for Thor's Hammer since whatever ultimate skill you use, the cooldown of that ultimate you use will also be the cooldown for the other skill, making it impossible for me to cooldown my Thor's Hammer in just below 50 seconds time, as a DPS your role is to deal damage, but ofc you need to survive in order to keep doing so, but since i like doing a YOLO run i would prefer this one, and also i like Lightning Zap so its maxed out
Here is the general PVE Skill build
I've sacrificed 9 SP on Lightning Zap in order to use it to increase the SP level of Holy Kick by 6 and to also learn Divine Avatar and maximize its SP level to 3, since both of those skills is part of your UTILITY skills which will help you out on your overall performance in a fight
Divine Avatar gives you invulnerability for 15 seconds on its basic level, but at level 3 it will increase by 10 seconds , overall 25 seconds duration for its buff, this will help you deal as much DPS as possible while the duration still lingers on while not worrying about any attacks of any boss in a nest, ofc this doesn't work on most cases such as a jump mechanic where all players is required to either jump, dodge or parry or block in order to avoid being damaged.
Holy Kick is one of your abilities to push around objects, in some cases there will be a boss stage and part of it needs you to push around objects, this will help you with doing it efficiently, although Shield Charge skill is also one of the best way to push around objects, you won't have it all the time since it will cooldown the moment you use it, so a level 6 Holy Kick will come in handy.
Dive Kick is one of your UTILITY skill that helps you fall down faster when you use right click while in mid-air, you can also use it in combo after being thrown up into the air and using Aerial Evasion, this way you will fall down to the ground more quickly and be able to stand your ground and accurately land on the spot where you want to, since jumping might slide you off to the spot where you want to land, Dive Kick helps you to avoid that.
[DN ver.412]
Hello there! Shovels here!
Welcome to one of my first guides ever created for a character! Since most of the guidelines that i make is intended to share all sorts of things such as tricks on earning gold, items, discussion about the use of many different types of Points, what is crystal points and how to use them, how can you do this, and that, and other stuff to know about the game, so please bear in mind to remind me of any mistakes that i made or if i miss anything while i make this guide.
This is a short and simple guide for the Crusader class that will contain information such as the Proper Skill build, skill rotation, best possible setup for Enhancement Heraldries, Talismans, Dragon Jades and Accessories, and to also discuss about his Dual stats since his main attribute is both STR and INT at the same time and his abilities uses both Patk and Matk as the attack type, making him the most Versatile character to gear.
Introduction
The Crusader is one of the 2nd specialization of the Paladin branching from the Cleric Character, his role is a “DPS” which stands for Damage Per Second, meaning he’s in the offense and is meant to deal heavy damage against his enemies in a party, he’s a decent DPS class to choose from many other characters.
His abilities comprises of many “Burst” skills including Hammer Hand, Mighty Blow, Thor’s Hammer, CM III Divine Combo, and many more, and it means that each of the skills that i’ve mentioned has the ability to deal massive damage in just one or a few hits, this is a great advantage to take in so many situations that is in need of killing a boss right away or if a boss in a nest moves way too much.
He's the only unique class which is considered as the "Dual Type" meaning his main attributes are STR and INT, as well as his skills using both Patk and Matk as its DPS output. The Crusader is the only class that has that much versatility when it comes to gearing, considering he can either use Patk or Matk, but we will further discuss this topic later on into the guide.
Let me start off with the PROs and CONs of the crusader before we get into explaining the details of the skills
PROS:
- Has wide AoE skills, mixed medium to close range skills
- Mobile, doesn’t need proper position in many occasions
- Skill cooldown time reduction from many factors
- Hammers
CONS:
- Slow Casting time for several skills
- Constant switching of Auras
- Doesn’t have flashy lightnings
Skill Build
The Image below shows my own preferred skill build for the Crusader
The image above is my preferred skill build, this isn't an ideal skill build for most people since there is no Divine Avatar learned in this build, considering i mostly spam my Thor's Hammer to deal the most damage i can while making it as fast as possible to reduce its cooldown to be able to use it again at some point, and i don't have the time to use Divine Avatar if i will sacrifice a long cooldown for Thor's Hammer since whatever ultimate skill you use, the cooldown of that ultimate you use will also be the cooldown for the other skill, making it impossible for me to cooldown my Thor's Hammer in just below 50 seconds time, as a DPS your role is to deal damage, but ofc you need to survive in order to keep doing so, but since i like doing a YOLO run i would prefer this one, and also i like Lightning Zap so its maxed out
Here is the general PVE Skill build
I've sacrificed 9 SP on Lightning Zap in order to use it to increase the SP level of Holy Kick by 6 and to also learn Divine Avatar and maximize its SP level to 3, since both of those skills is part of your UTILITY skills which will help you out on your overall performance in a fight
Divine Avatar gives you invulnerability for 15 seconds on its basic level, but at level 3 it will increase by 10 seconds , overall 25 seconds duration for its buff, this will help you deal as much DPS as possible while the duration still lingers on while not worrying about any attacks of any boss in a nest, ofc this doesn't work on most cases such as a jump mechanic where all players is required to either jump, dodge or parry or block in order to avoid being damaged.
Holy Kick is one of your abilities to push around objects, in some cases there will be a boss stage and part of it needs you to push around objects, this will help you with doing it efficiently, although Shield Charge skill is also one of the best way to push around objects, you won't have it all the time since it will cooldown the moment you use it, so a level 6 Holy Kick will come in handy.
Dive Kick is one of your UTILITY skill that helps you fall down faster when you use right click while in mid-air, you can also use it in combo after being thrown up into the air and using Aerial Evasion, this way you will fall down to the ground more quickly and be able to stand your ground and accurately land on the spot where you want to, since jumping might slide you off to the spot where you want to land, Dive Kick helps you to avoid that.
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