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Don't even blindly follow my skill build in the image, Man to Man is useful in some ways as well when you're a soloist.
The description in the picture is based on DN Skill Sim, sorry if I didn't read your description on each skills listed, correct me in this part if I'm wrong, thanks.
Can someone finish that grid for Ruina's comparison in [Overheat], thanks.
After some experiments:
Leaping Over EX______> Can press [Space] while airborne (to cancel)
Beyond the Wall EX___> Can press [Space] after casting a Bubble Shield (to thrust forward, compensating the back-flip thing [Can be compensated with LMB too, if you're lazy])
Air Shove EX_________> Can Jump airborne, casting a shield, can do many times while in air (without ex, you can only cast once in the air, and you cannot jump)
You can try this:
1. [Bounding Reaction (Lvl 6)] > [Space] > [Beyond the Wall EX (While on air, cast this immediately)] > [LMB] > [Space]
Explanation: Jumping with Bounding reaction, the distance of yourself between the ground is very short, that's why I mentioned "Immediately"
2. [Leaping Over EX] > [Space] > [Beyond the Wall EX] > [LMB] > [Space]
3. [Leaping Over (with or without EX)]
with WASD directions, yea, I did that stupid thing, Pressing S is good for Ruina users, AD isn't recommended for anyone, lol
4. [Leaping Over (with or without EX)]
by 25%, without cancelling it, or pressing any direction keys such as WASD, you can propel higher, which is a good bug to evade ground attacks
5. [Man to Man] Buff + [Flow Up] Buff + [Taunting Blow (with or without EX)] (or any Attacks) = Good Damage, lol
If you're asking why I maxed the Lariat, because:
1. Fly By gives additional damage to Lariat when you linked with it
2. Charging Gear gives additional damage to Lariat as well [Don't need to charge] (need citation)
3. Class Mastery III gives additional damage to Lariat, lol
Tip:
-When you want to make [CM3 Taunting Blow EX] Explode from [Lariat], you have to click [LMB] from [Lariat] before using [Taunting Blow EX]
Explanation: There's a half chance that when you don't click the [LMB] after you casted [Lariat] (linking with Taunting Blow immediately instead), it will fail to explode, leaving a mark like a normal [Taunting Blow] instead.
-If you want to make sure you can hit someone in PVP with [Taunting Blow] cleanly, you can use [Kidney Blow] to drag them to you, then use [Taunting Blow] instead of doing uppercut
Explanation: Kidney Blow drag animation can check the hitbox of an opponent if it is on iFrame or not. If not on iFrame mode, you will hear a hit sound effect, and a hit dust visual, which gives you a chance to verify the opponent if its perfect time to hit him with Taunting Blow
Note:
-Someone need to experiment (#5) and prove it with video, by doing comparison of normal damage and with that, because I did the (#5) against the boss in Wailing Wall, but forgot to record it.
-Make a Comparison of Ruina's Overheat Skill based on its ATK and AS: (Make a probability grid)
Other Experiments:
-CM3 Taunting Blow then Right Click = Failed (Because the mark already exploded, so nothing happened)
-CM3 Taunting Blow then Left Click = Worked (Can be used as a filler-damage)
-[Leap Over] > [Beyond The Wall] > [Man to Man] > [Air Shove] > [Beat Down EXi] > [Air Shove] = Silver Hunter Ripoff, lol
I posted a video of me planting several Taunting Blow to the Golem, titled "Mega Taunting Blow" (I ran out of ideas for the title) in youtube, idk watch it if you want, I guess?
Can someone explain this if this attribute also applied to Dragon Nest
For Example: Using Lake Enhancement Jade in Weapon and use it against Red Dragon Feder (Which it is Fire), lol
Don't even blindly follow my skill build in the image, Man to Man is useful in some ways as well when you're a soloist.
The description in the picture is based on DN Skill Sim, sorry if I didn't read your description on each skills listed, correct me in this part if I'm wrong, thanks.
Can someone finish that grid for Ruina's comparison in [Overheat], thanks.
After some experiments:
Leaping Over EX______> Can press [Space] while airborne (to cancel)
Beyond the Wall EX___> Can press [Space] after casting a Bubble Shield (to thrust forward, compensating the back-flip thing [Can be compensated with LMB too, if you're lazy])
Air Shove EX_________> Can Jump airborne, casting a shield, can do many times while in air (without ex, you can only cast once in the air, and you cannot jump)
You can try this:
1. [Bounding Reaction (Lvl 6)] > [Space] > [Beyond the Wall EX (While on air, cast this immediately)] > [LMB] > [Space]
Explanation: Jumping with Bounding reaction, the distance of yourself between the ground is very short, that's why I mentioned "Immediately"
2. [Leaping Over EX] > [Space] > [Beyond the Wall EX] > [LMB] > [Space]
3. [Leaping Over (with or without EX)]
with WASD directions, yea, I did that stupid thing, Pressing S is good for Ruina users, AD isn't recommended for anyone, lol
4. [Leaping Over (with or without EX)]
by 25%, without cancelling it, or pressing any direction keys such as WASD, you can propel higher, which is a good bug to evade ground attacks
5. [Man to Man] Buff + [Flow Up] Buff + [Taunting Blow (with or without EX)] (or any Attacks) = Good Damage, lol
If you're asking why I maxed the Lariat, because:
1. Fly By gives additional damage to Lariat when you linked with it
2. Charging Gear gives additional damage to Lariat as well [Don't need to charge] (need citation)
3. Class Mastery III gives additional damage to Lariat, lol
Tip:
-When you want to make [CM3 Taunting Blow EX] Explode from [Lariat], you have to click [LMB] from [Lariat] before using [Taunting Blow EX]
Explanation: There's a half chance that when you don't click the [LMB] after you casted [Lariat] (linking with Taunting Blow immediately instead), it will fail to explode, leaving a mark like a normal [Taunting Blow] instead.
-If you want to make sure you can hit someone in PVP with [Taunting Blow] cleanly, you can use [Kidney Blow] to drag them to you, then use [Taunting Blow] instead of doing uppercut
Explanation: Kidney Blow drag animation can check the hitbox of an opponent if it is on iFrame or not. If not on iFrame mode, you will hear a hit sound effect, and a hit dust visual, which gives you a chance to verify the opponent if its perfect time to hit him with Taunting Blow
Note:
-Someone need to experiment (#5) and prove it with video, by doing comparison of normal damage and with that, because I did the (#5) against the boss in Wailing Wall, but forgot to record it.
-Make a Comparison of Ruina's Overheat Skill based on its ATK and AS: (Make a probability grid)
Other Experiments:
-CM3 Taunting Blow then Right Click = Failed (Because the mark already exploded, so nothing happened)
-CM3 Taunting Blow then Left Click = Worked (Can be used as a filler-damage)
-[Leap Over] > [Beyond The Wall] > [Man to Man] > [Air Shove] > [Beat Down EXi] > [Air Shove] = Silver Hunter Ripoff, lol
I posted a video of me planting several Taunting Blow to the Golem, titled "Mega Taunting Blow" (I ran out of ideas for the title) in youtube, idk watch it if you want, I guess?
Can someone explain this if this attribute also applied to Dragon Nest
For Example: Using Lake Enhancement Jade in Weapon and use it against Red Dragon Feder (Which it is Fire), lol
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