Academic
Air Shot is no longer a cannon skill
Engineer
Chemical Grenade
-20% Element resist debuff extended from 17s to 20s
All skill level standardised to 20s debuff duration
Mechanical Mode
Increased atk reduced from 30% to 15% for Lv 13
Shooting Star
Splash
Damage reduced from 869% to 396% (55% dmg reduction)
Class Mastery
Passive bullet gain interval reduced from 4s to 3s
Class Mastery III
Added additional CD reduction of Quick Shot by 3s (6s to 3s CD)
[Awakened Passive] Biochemical Experiment
Additional damage reduced from 15% to 10%
Gear Master
Chain Saw Tower
Damage reduced from 3930% to 2479% (37% damage reduction)
Big Mecha Bomber
Increased damage debuff duration increased from 10s to 20s
Class Mastery II
Increased attack reduced from 25% to 15%
Class Mastery III
Air Shot cooldown increased further from 2s to 12s (10s to 20s CD)
MECHANIC
Flick
After-cast delay reduced and skill can be canceled by Tumble
Singularity
After-cast delay reduced
Plasma Bomb attack 2645% > 1689%
Plasma Bomb explosion 10000% > 6385%
Atomic Blade
Damage 2640% > 1859%
[Enhanced] Atomic Blade damage 3432% > 2416%
[Ultimate] Atomic Blade damage 7720% > 5577%
[Ultimate] Atomic Blade spanner 1930% > 1394%
Satellite Beam
Damage 39100% > 21100%
AOE increased by 20%
Bombardment area is now fixed
RAY MECHANIC
Bombardment
Increase range when Shoulder Charge is used to cancel the skill during midair bombardment
Mecha Laser
Damage 23215% > 16103%
Action speed increased
Dash
[Normal Attack] button can now be used to cancel movement after stomp
Power Punch
Damage 65100% > 35100%
(Credits to NearLawlet for the translation in another thread)
Air Shot is no longer a cannon skill
Engineer
Chemical Grenade
-20% Element resist debuff extended from 17s to 20s
All skill level standardised to 20s debuff duration
Mechanical Mode
Increased atk reduced from 30% to 15% for Lv 13
Shooting Star
Splash
Damage reduced from 869% to 396% (55% dmg reduction)
Class Mastery
Passive bullet gain interval reduced from 4s to 3s
Class Mastery III
Added additional CD reduction of Quick Shot by 3s (6s to 3s CD)
[Awakened Passive] Biochemical Experiment
Additional damage reduced from 15% to 10%
Gear Master
Chain Saw Tower
Damage reduced from 3930% to 2479% (37% damage reduction)
Big Mecha Bomber
Increased damage debuff duration increased from 10s to 20s
Class Mastery II
Increased attack reduced from 25% to 15%
Class Mastery III
Air Shot cooldown increased further from 2s to 12s (10s to 20s CD)
MECHANIC
Flick
After-cast delay reduced and skill can be canceled by Tumble
Singularity
After-cast delay reduced
Plasma Bomb attack 2645% > 1689%
Plasma Bomb explosion 10000% > 6385%
Atomic Blade
Damage 2640% > 1859%
[Enhanced] Atomic Blade damage 3432% > 2416%
[Ultimate] Atomic Blade damage 7720% > 5577%
[Ultimate] Atomic Blade spanner 1930% > 1394%
Satellite Beam
Damage 39100% > 21100%
AOE increased by 20%
Bombardment area is now fixed
RAY MECHANIC
Bombardment
Increase range when Shoulder Charge is used to cancel the skill during midair bombardment
Mecha Laser
Damage 23215% > 16103%
Action speed increased
Dash
[Normal Attack] button can now be used to cancel movement after stomp
Power Punch
Damage 65100% > 35100%
(Credits to NearLawlet for the translation in another thread)
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