Source:
http://patchnote.dragonnest.com/category?patchnoteno=37
Note:
I said this before in my previous topic, but I'm no longer an active player of Dragon Nest for several reasons, not the least of which is latency issue (heck, I can't even open this forum without suffering from RTO. It's almost as if they want players to quit their game).
So here's a few info to help you stay informed of future patches.
DN KR monthly patch note is announced here every Wednesday, on the first or second week of each month (3rd - 15th), at 16.00 - 19.00 GMT +8.
P.S: December update includes some small nerf to Vena Plaga passive enhancements which I will not specify here, but you can verify it yourself by clicking on the link above.
ENGINEER
Chemical Grenade
Max level has been reduced 16 > 7.
Damage has been reduced 1606% > 843%.
Cooldown has been reduced 15 seconds > 5 seconds.
Bonus duration per level has been increased 2 seconds > 5 seconds.
Rocket Jump
Skill can now be used to cancel other actions.
Damage has been reduced 1940% > 825%.
Skill usage can be stored up to 2 times.
Cooldown has been increased 16 seconds > 24 seconds.
Cooldown reduction per level has been increased 1 second > 2 seconds.
Ammo Recharge
Skill has been replaced with [AP Launcher].
Shoots 5 bullets in a row.
Damage per bullet at max level: 1066%.
Demolition
Skill has been switched with [Summon Buster] from Awakening skill tree.
Designate a target for concentrated fire.
Damage: 20000%
Alfredo Stomp
Skill has been changed from active toggle to passive effect.
Max level has been reduced 13 > 7.
Damage has been increased 385% > 1725%.
Cooldown has been reduced 11 seconds > 9 seconds.
Taunt effect has been removed.
Alfredo Berserker
Max level has been reduced 7 > 3.
Damage reduction has been reduced 25% > 20%.
Damage reduction per level has been removed.
Alfredo Hurricane
Max level has been reduced 14 > 7.
Damage has been increased 665% total damage > 87% per hit (*approximately 350% damage increase from the previous value, as they put it).
Cooldown has been reduced 30 seconds > 14 seconds.
Tooltip has been added to show Alfredo Hurricane number of hits under action speed buff.
Transitional Damage
Skill has been switched with [Alfredo Beam] from Shooting Star skill tree.
Max level has been reduced 13 > 7.
Damage has been increased 2433% > 2645%.
Cooldown has been reduced 24 seconds > 20 seconds.
Tooltip has been added to show that each beam deals 100% of skill damage.
Ping Pong Bomb
Damage has been increased 472% > 1989%.
Cannon Blaster
Range has been increased.
Damage has been increased 1418% > 3488%.
Cooldown has been reduced 10 seconds > 7 seconds.
Visual effect has been improved.
Mine Thrower
Max level has been increased 14 > 17.
Damage has been increased 472% > 529%.
Biochemical Missile
Max level has been increased 10 > 15.
Damage has been increased 3277% > 5753%.
Cooldown has been increased 18 seconds > 25 seconds.
SHOOTING STAR
Splash
Ammo consumption has been removed.
Cooldown has been increased 0 second > 3 seconds.
Skill usage can be stored up to 5 times.
Shoots 7 bullets with a narrow spread.
Damage per bullet: 550%.
Alfredo Beam
Skill has been switched with [Transitional Damage] from Engineer skill tree.
Skill no longer depends on Alredo.
Max level has been reduced 5 > 1.
Damage transfer effect has been changed to damage reduction effect.
Reduce damage taken by 30% for 20 seconds.
Immediately recovers 15% HP when the skill is used.
Cooldown has been increased 60 seconds > 70 seconds.
Ammo Recharge EX
Skill has been replaced with [AP Launcher EX].
Increase number of bullets by 5.
Damage bonus: 100%.
Mine Thrower EX
Additional bullets has been removed.
Biochemical Missile EX
Additional explosion deals 100% bonus damage regardless of range.
Range has been increased.
Debuff duration has been increased 10 seconds > 60 seconds.
Splash EX
Additional bullets has been removed.
Increase [Splash] damage by 100%.
Input for continuous attack has been changed from [Special Attack] button to [General Attack] button.
Class Mastery I
Attack power has been increased 15% > 20%.
Bonus HP for Alfredo has been removed.
Movement speed buff has been removed.
Ammo generation effect has been removed.
[Enhanced] AP Launcher effect has been added.
When [AP Launcher] skill is used, gain 1 [Overheat] bubble.
When 2 [Overheat] bubbles are collected, the next [AP Launcher] will deal 50% additional damage.
Class Mastery II
Attack power has been increased 15% > 20%.
[Rocket Jump] can be used to cancel other actions by pressing [Direction] + [Special Attack] button.
Class Mastery III
[Enhanced] Splash has been removed.
When [Quick Shot] is used, [Buster Call] and [Demolition] cooldown is reduced by 2 seconds.
Alfredo Drill
Skill has been replaced with [Shooting Tactic].
Retreat backward or charge forward while shooting a bullet.
Invincible during retreat or charge motion.
Skill can be used to cancel other actions by pressing [Jump] button.
Damage: 500%.
Cooldown: 5 seconds.
Summon Buster
Skill has been switched with [Demolition] from Engineer skill tree.
Ammo consumption has been removed.
Skill has been improved for continuous shooting without any input.
Shoot 7 bullets with each shot.
Damage: 750% per bullet.
[Awakened Passive] Alfredo
Bonus HP for Alfredo has been added.
Tooltip has been added to show enhanced effect of Alfredo skills.
Alfredo Stomp & Alfredo Hurricane:
Damage has been increased by 100%.
Attack area has been increased by 50%.
Alfredo Beam:
Damage has been increased by 100%.
Alfredo Berserker:
Buff has been improved.
[Awakened Passive] Biochemical Experiment
Poison and damage increase effect has been removed.
Increase [Chemical Grenade] attack area.
Suction effect has been added to [Chemical Grenade].
Level requirement has been reduced 93 > 91.
[Awakened Passive] Cannon Blaster
Cooldown reduction effect for both [Cannon Blaster] and [Demolition] has been removed.
Secondary explosion damage has been increased 30% > 100%.
[Awakened Passive] Air Shot.
Skill has been replaced with [Awakened Passive] Quick Draw.
Reduce [Buster Call] and [Demolition] cooldown by 2 seconds whenever [Ping Pong Bomb], [Cannon Blaster], [AP Launcher] or [Splash] is used.
Increase action speed by 15% for 4 seconds after using [Rocket Jump] or [Shooting Tactic].
Increase movement speeed by 30% for 4 seconds after using [Mine Thrower] or [Biochemical Missile].
http://patchnote.dragonnest.com/category?patchnoteno=37
Note:
I said this before in my previous topic, but I'm no longer an active player of Dragon Nest for several reasons, not the least of which is latency issue (heck, I can't even open this forum without suffering from RTO. It's almost as if they want players to quit their game).
So here's a few info to help you stay informed of future patches.
DN KR monthly patch note is announced here every Wednesday, on the first or second week of each month (3rd - 15th), at 16.00 - 19.00 GMT +8.
P.S: December update includes some small nerf to Vena Plaga passive enhancements which I will not specify here, but you can verify it yourself by clicking on the link above.
ENGINEER
Chemical Grenade
Max level has been reduced 16 > 7.
Damage has been reduced 1606% > 843%.
Cooldown has been reduced 15 seconds > 5 seconds.
Bonus duration per level has been increased 2 seconds > 5 seconds.
Rocket Jump
Skill can now be used to cancel other actions.
Damage has been reduced 1940% > 825%.
Skill usage can be stored up to 2 times.
Cooldown has been increased 16 seconds > 24 seconds.
Cooldown reduction per level has been increased 1 second > 2 seconds.
Ammo Recharge
Skill has been replaced with [AP Launcher].
Shoots 5 bullets in a row.
Damage per bullet at max level: 1066%.
Demolition
Skill has been switched with [Summon Buster] from Awakening skill tree.
Designate a target for concentrated fire.
Damage: 20000%
Alfredo Stomp
Skill has been changed from active toggle to passive effect.
Max level has been reduced 13 > 7.
Damage has been increased 385% > 1725%.
Cooldown has been reduced 11 seconds > 9 seconds.
Taunt effect has been removed.
Alfredo Berserker
Max level has been reduced 7 > 3.
Damage reduction has been reduced 25% > 20%.
Damage reduction per level has been removed.
Alfredo Hurricane
Max level has been reduced 14 > 7.
Damage has been increased 665% total damage > 87% per hit (*approximately 350% damage increase from the previous value, as they put it).
Cooldown has been reduced 30 seconds > 14 seconds.
Tooltip has been added to show Alfredo Hurricane number of hits under action speed buff.
Transitional Damage
Skill has been switched with [Alfredo Beam] from Shooting Star skill tree.
Max level has been reduced 13 > 7.
Damage has been increased 2433% > 2645%.
Cooldown has been reduced 24 seconds > 20 seconds.
Tooltip has been added to show that each beam deals 100% of skill damage.
Ping Pong Bomb
Damage has been increased 472% > 1989%.
Cannon Blaster
Range has been increased.
Damage has been increased 1418% > 3488%.
Cooldown has been reduced 10 seconds > 7 seconds.
Visual effect has been improved.
Mine Thrower
Max level has been increased 14 > 17.
Damage has been increased 472% > 529%.
Biochemical Missile
Max level has been increased 10 > 15.
Damage has been increased 3277% > 5753%.
Cooldown has been increased 18 seconds > 25 seconds.
SHOOTING STAR
Splash
Ammo consumption has been removed.
Cooldown has been increased 0 second > 3 seconds.
Skill usage can be stored up to 5 times.
Shoots 7 bullets with a narrow spread.
Damage per bullet: 550%.
Alfredo Beam
Skill has been switched with [Transitional Damage] from Engineer skill tree.
Skill no longer depends on Alredo.
Max level has been reduced 5 > 1.
Damage transfer effect has been changed to damage reduction effect.
Reduce damage taken by 30% for 20 seconds.
Immediately recovers 15% HP when the skill is used.
Cooldown has been increased 60 seconds > 70 seconds.
Ammo Recharge EX
Skill has been replaced with [AP Launcher EX].
Increase number of bullets by 5.
Damage bonus: 100%.
Mine Thrower EX
Additional bullets has been removed.
Biochemical Missile EX
Additional explosion deals 100% bonus damage regardless of range.
Range has been increased.
Debuff duration has been increased 10 seconds > 60 seconds.
Splash EX
Additional bullets has been removed.
Increase [Splash] damage by 100%.
Input for continuous attack has been changed from [Special Attack] button to [General Attack] button.
Class Mastery I
Attack power has been increased 15% > 20%.
Bonus HP for Alfredo has been removed.
Movement speed buff has been removed.
Ammo generation effect has been removed.
[Enhanced] AP Launcher effect has been added.
When [AP Launcher] skill is used, gain 1 [Overheat] bubble.
When 2 [Overheat] bubbles are collected, the next [AP Launcher] will deal 50% additional damage.
Class Mastery II
Attack power has been increased 15% > 20%.
[Rocket Jump] can be used to cancel other actions by pressing [Direction] + [Special Attack] button.
Class Mastery III
[Enhanced] Splash has been removed.
When [Quick Shot] is used, [Buster Call] and [Demolition] cooldown is reduced by 2 seconds.
Alfredo Drill
Skill has been replaced with [Shooting Tactic].
Retreat backward or charge forward while shooting a bullet.
Invincible during retreat or charge motion.
Skill can be used to cancel other actions by pressing [Jump] button.
Damage: 500%.
Cooldown: 5 seconds.
Summon Buster
Skill has been switched with [Demolition] from Engineer skill tree.
Ammo consumption has been removed.
Skill has been improved for continuous shooting without any input.
Shoot 7 bullets with each shot.
Damage: 750% per bullet.
[Awakened Passive] Alfredo
Bonus HP for Alfredo has been added.
Tooltip has been added to show enhanced effect of Alfredo skills.
Alfredo Stomp & Alfredo Hurricane:
Damage has been increased by 100%.
Attack area has been increased by 50%.
Alfredo Beam:
Damage has been increased by 100%.
Alfredo Berserker:
Buff has been improved.
[Awakened Passive] Biochemical Experiment
Poison and damage increase effect has been removed.
Increase [Chemical Grenade] attack area.
Suction effect has been added to [Chemical Grenade].
Level requirement has been reduced 93 > 91.
[Awakened Passive] Cannon Blaster
Cooldown reduction effect for both [Cannon Blaster] and [Demolition] has been removed.
Secondary explosion damage has been increased 30% > 100%.
[Awakened Passive] Air Shot.
Skill has been replaced with [Awakened Passive] Quick Draw.
Reduce [Buster Call] and [Demolition] cooldown by 2 seconds whenever [Ping Pong Bomb], [Cannon Blaster], [AP Launcher] or [Splash] is used.
Increase action speed by 15% for 4 seconds after using [Rocket Jump] or [Shooting Tactic].
Increase movement speeed by 30% for 4 seconds after using [Mine Thrower] or [Biochemical Missile].
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