Hi all, I was doing some testing for GM's CM III and did some MM test prior to that. I hope you will find this info useful.
Afterthoughts:
1. What surprised me was that the MM variants of the tower skills had different board damage. I could not find any mathematical correlation between the numbers, so I'm unsure where these numbers came from.
2. It is a hassle to turn MM off and use the CM3. However, it appears to be quite worth it, given that GM has not many burst skills.
3 The damage of skills look better than before (compared to my previous analysis post-Awakening). However, I'm not sure if this is enough to make GM more useful.
4. While the new CM III gives GM a stronger damage output, can the player keep up with the level of multi tasking?
Feel free to ask me any question about Engineers btw. Now that I've finally got them to 95, I should be able to answer any question about it
Thank you and have a great day.
Afterthoughts:
1. What surprised me was that the MM variants of the tower skills had different board damage. I could not find any mathematical correlation between the numbers, so I'm unsure where these numbers came from.
2. It is a hassle to turn MM off and use the CM3. However, it appears to be quite worth it, given that GM has not many burst skills.
3 The damage of skills look better than before (compared to my previous analysis post-Awakening). However, I'm not sure if this is enough to make GM more useful.
4. While the new CM III gives GM a stronger damage output, can the player keep up with the level of multi tasking?
Feel free to ask me any question about Engineers btw. Now that I've finally got them to 95, I should be able to answer any question about it
Thank you and have a great day.
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