Skill balancing has always been something to look forward to in every Dragon Nest monthly patch. A highlight that could spell doom or comeback for certain characters.
Unfortunately, however, I cannot help but assume our dearly beloved developers do not factor enough consideration with their balancing. Though I won't deny some of the changes so far are more than justifiable, those which I would consider as 'filler and not-so-important changes' are not few.
Thus I would be delighted to present a bit of my thought (as a player with more than 7 years of experience since DN SEA open beta in 2011) and of my guild mates about the changes which should be considered (if not implemented) in future revamp. As a company who always strive to ensure their customers' satisfaction, I'm sure this feedback will prove most useful to EyeDentity.
*The following suggested changes were created after considering the latest April 2018 patch in KDN and the ones before that*
Affected Class in this suggestion:
Warrior: Gladiator, Barbarian, Destroyer and Dark Avenger.
Archer: Tempest, Wind Walker, Artillery and Silver Hunter.
Sorceress: Smasher
Cleric: Guardian, Crusader, Saint, Inquisitor and Arch Heretic.
Academic: Adept, Physician and Gear Master.
Kali: Soul Eater and Oracle Elder.
Assassin: Ripper and Abyss Walker.
Lancea: Sting Breezer.
GLADIATOR
(Problem: Awakened Triple Slash and Hacking Stance EX channeling time, Side Dodge utility and Hyper Drive difficulty to deal full damage)
(Problem: Demolition Fist low damage)
(Problem: Rolling Attack low damage, lack of VIT buff and Howl Charging cooldown)
(Problem: Dark Avenger overall output is significantly lower than other Warrior specializations after KDN February changes)
(Problem: Divine Rage difficulty to deal full damage, Air Current acquisition and Enhanced Skills requirement)
(Problem: Spiral Edge low damage, Air Current acquisition and Enhanced Skills requirement)
(Problem: Fatal Arrow acquisition and Magical Breeze plate)
(Problem: Falcon low damage and Silver Hunter Transformation cooldown)
(Problem: Awakened Laser Cutter energy consumption and Laser Ray channeling time)
(Problem: Divine Avatar cooldown and Guardian Force cooldown)
(Problem: Divine Breaker non-elemental nature attribute and Lightning Zap EX magic attack portion)
(Problem: Relics' vulnerability to summon wipe mechanic as well as issue with relics blocking the view/pathway and Shock of Relic EX graphical lag when there are many relics on the field)
(Problem: Potential huge damage loss against mobile enemy)
(Problem: Main skills cooldown and Carnage repetitive spam)
(Problem: Adept low overall output and bubble acquisition)
(Problem: Physician low overall output)
(Problem: Time to re-summon ducks after they've been destroyed and low burst damage potential)
(Problem: Soul Scream utility and Soul Liberation channeling time)
(Problem: Incessant Art low activation rate and lack of AOE)
(Problem: Low overall output when ash clone is not triggered, ash clones are vulnerable to summon wipe mechanic, Awakened Counterattack function and lack of AOE)
(Problem: Potential huge damage loss against mobile enemy and Nightfall low damage)
(Problem: Complicated setup and preparatory movement before dealing damage, as well as less fluid gameplay compared to her counterpart)
P.S: I do not expect everyone to completely agree with me or my guild mates. Which is why, I would be more than willing to have open discussion to ensure mutual agreement. It is perfectly understandable to have some differences, but I do hope everyone here is civil enough to maintain their excellent attitude at all times.
Unfortunately, however, I cannot help but assume our dearly beloved developers do not factor enough consideration with their balancing. Though I won't deny some of the changes so far are more than justifiable, those which I would consider as 'filler and not-so-important changes' are not few.
Thus I would be delighted to present a bit of my thought (as a player with more than 7 years of experience since DN SEA open beta in 2011) and of my guild mates about the changes which should be considered (if not implemented) in future revamp. As a company who always strive to ensure their customers' satisfaction, I'm sure this feedback will prove most useful to EyeDentity.
*The following suggested changes were created after considering the latest April 2018 patch in KDN and the ones before that*
Affected Class in this suggestion:
Warrior: Gladiator, Barbarian, Destroyer and Dark Avenger.
Archer: Tempest, Wind Walker, Artillery and Silver Hunter.
Sorceress: Smasher
Cleric: Guardian, Crusader, Saint, Inquisitor and Arch Heretic.
Academic: Adept, Physician and Gear Master.
Kali: Soul Eater and Oracle Elder.
Assassin: Ripper and Abyss Walker.
Lancea: Sting Breezer.
GLADIATOR
(Problem: Awakened Triple Slash and Hacking Stance EX channeling time, Side Dodge utility and Hyper Drive difficulty to deal full damage)
- Class Mastery 1's additional effect - Gain 20% action speed buff when Physical Rising counter is maxed.
- Side Dodge now gives invincibility effect (i-frames).
- Hyper Drive is changed to deal only 1 hit per thrust. No change to total damage.
(Problem: Demolition Fist low damage)
- Demolition Fist damage is increased by 100%
(Problem: Rolling Attack low damage, lack of VIT buff and Howl Charging cooldown)
- Rolling Attack EX damage is increased from 100% to 200%.
- Iron Skin's new effect - Increase VIT by 110% when the skill is used.
- Howl Charging cooldown is reduced to 60 seconds.
(Problem: Dark Avenger overall output is significantly lower than other Warrior specializations after KDN February changes)
- Dark Mastery's new effect - Increase Final Damage by 1% and STR by 3% for every Avenger Force, up to 30 Avenger Force points can be stacked.
- Piercing Crescent number of hits is reduced to 2 hits per wave, but total damage remains unchanged.
- Dark Suffering's triggered explosion damage is increased to 500%
- Class Mastery 1's new effect - Critical Damage is increased by 20% and gain 1 Avenger Force for every successful hit of main skills.
(Problem: Divine Rage difficulty to deal full damage, Air Current acquisition and Enhanced Skills requirement)
- Divine Rage animation is shortened to consist only of the initial barrage and wind vortex attack.
- Class Mastery 1's additional effect - Reduce Spirit Boost cooldown by 10 seconds.
- Air Current cost to cast enhanced skills is halved.
(Problem: Spiral Edge low damage, Air Current acquisition and Enhanced Skills requirement)
- Spiral Edge damage is increased by 50%.
- Class Mastery 1's additional effect - Reduce Showtime cooldown by 30 seconds.
- Air Current cost to cast enhanced skills is halved.
(Problem: Fatal Arrow acquisition and Magical Breeze plate)
- Fatal Arrow acquisition is changed from 1 bubble per magic critical to 1 bubble per magic hit.
- Magical Breeze Final Damage is increased from 35% to 40%. Magical Breeze heraldry is removed.
(Problem: Falcon low damage and Silver Hunter Transformation cooldown)
- Falcon's attack attribute is changed to light elemental.
- Falcon Strike and Falcon Rise damage is increased by 100%.
- Silver Hunter Transformation cooldown is reduced to 90 seconds.
(Problem: Awakened Laser Cutter energy consumption and Laser Ray channeling time)
- Laser Ray energy consumption is doubled, but damage is also increased by 100%.
- Awakened Laser Cutter no longer consumes energy.
(Problem: Divine Avatar cooldown and Guardian Force cooldown)
- Class Mastery 1's additional effect - Divine Avatar cooldown is reduced by 5 seconds whenever Divine Ascencion, Divine Vengeance, Armor Break and Shield Charge is used.
- Guardian Force cooldown is reduced to 60 seconds.
(Problem: Divine Breaker non-elemental nature attribute and Lightning Zap EX magic attack portion)
- Divine Breaker is changed to light elemental attribute.
- Lightning Zap EX magic attack is changed to produce instantaneous effect with a single powerful shock.
(Problem: Relics' vulnerability to summon wipe mechanic as well as issue with relics blocking the view/pathway and Shock of Relic EX graphical lag when there are many relics on the field)
- Upon learning EX, relic pole is changed into a relic orb with circular AOE (similar to Antiphona Pool).
- Shock of Relic EX is changed to strike only one time. Damage is increased by 200%.
(Problem: Potential huge damage loss against mobile enemy)
- Shock Transition's new effect - Increase the electrocution rate of lightning skills by 20% per level.
- Judgement Spear maximum CTC is raised to 3.
- Awakened Detonate activation rate is increased to 100%, but the additional 50% damage is removed.
(Problem: Main skills cooldown and Carnage repetitive spam)
- Evil Hand and Savage Attack cooldown is reduced to 10 seconds.
- Carnage cooldown is increased to 5 seconds and maximum CTC is reduced to 4. However, damage is increased by 100% and Nightmare Force acquisition is raised to 5 per hit.
- Devastation bubble consumption is reduced to 20.
- Saw Blade cooldown is reduced to 15 seconds.
- Class Mastery 1's additional effect - Increase STR by 50% and recover 2 CTC of Carnage when Execute is used.
- Class Mastery 2 attack power is increased from 10% to 20%.
- Evil Stain skill is removed.
(Problem: Adept low overall output and bubble acquisition)
- Upon learning EX, Magma Punch and Icy Punch cooldown can be stored one more time.
- C2H5OH will now produce 5 bubbles when used. C2H5OH cooldown is reduced by 1 second per level.
- Awakened Passive Elemental Mastery's additional effect - Reduce Magma Wall, Magma Wave and Ice Beam cooldown by 5 seconds.
(Problem: Physician low overall output)
- Mixed Infection cooldown is reduced to 10 seconds.
- Mixed Infection EX and Poison Pool now leaves poison sludge that can be detonated with Poison Break to deal additional damage. Poison sludge explosion attack is 100% of Poison Break damage.
(Problem: Time to re-summon ducks after they've been destroyed and low burst damage potential)
- Awakened Mecha Duck's additional effect - Reduce Mecha Duck cooldown by 50%.
- Big Mecha Bomb cooldown is reduced to 15 seconds.
(Problem: Soul Scream utility and Soul Liberation channeling time)
- Soul Scream cooldown is reduced to 15 seconds. Reduce Dragon Soul cooldown by 1 second for every successful hit.
- Soul Liberation action speed is increased by 30%.
(Problem: Incessant Art low activation rate and lack of AOE)
- Flash Tempest AOE is increased by 50%
- Class Mastery 2 Incessant Art activation rate is increased from 30% to 50%
(Problem: Low overall output when ash clone is not triggered, ash clones are vulnerable to summon wipe mechanic, Awakened Counterattack function and lack of AOE)
- Shift Blow EX attack increase from 50% to 100%; Blade Runner EX attack increase from 30% to 50%; Izuna Drop EX attack increase from 30% to 50%.
- Beast Swipe and Flame Drag cooldown is reduced to 10 seconds. Flame Drag backflip distance is reduced.
- Awakened Counterattack's new effect - Whenever you successfully dodge an attack, Beast Swipe and Flame Drag are enhanced to deal 50% additional damage.
- Awakened Burning Coal AOE is increased by 50%.
(Problem: Potential huge damage loss against mobile enemy and Nightfall low damage)
- Nightfall damage is increased by 900% per tick. Within Nightfall EX AOE, all main skills are enhanced to deal 20% additional damage).
- Abyss Claw cooldown is reduced to 15 seconds.
(Problem: Complicated setup and preparatory movement before dealing damage, as well as less fluid gameplay compared to her counterpart)
- Upon learning EX, all main skills cooldown is reduced by 20%.
- Piercing Spike can be used quickly by pressing Special Attack button after Poking Beehive.
- Angelic Spear can be used quickly by pressing Special Attack button after Spear Hand.
- When Flag Sign is used, all lingering and subsequent after-image slash will automatically fly toward Flag Sign and explode on contact.
- When Arcane Focus is used, all lingering magic spear and after-image slash will fly toward the target.
- Awakened Fling Fling damage is fixed at 10% without needing to be charged. Continue pressing Normal Attack button to spin in place.
P.S: I do not expect everyone to completely agree with me or my guild mates. Which is why, I would be more than willing to have open discussion to ensure mutual agreement. It is perfectly understandable to have some differences, but I do hope everyone here is civil enough to maintain their excellent attitude at all times.
Comment