alright let's straight to the point, can we have the old FTG system back please? Where we still can enter dungeon but have no drop less exp (if I remember correctly) when FTG reaches 0.
Clearing the main quest now is a bit challenging because most of us do the main quests after reaching max level (because got boosted by a friend), which makes the FTG drain faster when entering a dungeon. The current system makes it not only we have less activity in the end-game but also make new player retired early because they have nothing to do (maybe PvP but this game has more than that). Maybe we can make a new additional drawback like for example; you can only do SOLO when the FTG reaches 0 (for avoiding spammers) and also no exp no drop. This makes the game have a lot of activity after reaching level 95.
I know FTG is an important asset for the developer and publisher, so they could monetize its system by selling FTG at the cash shop. But the main issue here is a lot of people will SKIP THE MAIN QUESTS because of this system, it's saddening because there's a lot of effort to translate quests in-game and people just skipping it because they already reach level 95 and it's automatically a bother to do the quests because it costs a lot of FTG.
Remember, one of the main selling points of Dragon Nest is not only the action combat but also the lore.
If we want to survive, we must have this old system back!
Clearing the main quest now is a bit challenging because most of us do the main quests after reaching max level (because got boosted by a friend), which makes the FTG drain faster when entering a dungeon. The current system makes it not only we have less activity in the end-game but also make new player retired early because they have nothing to do (maybe PvP but this game has more than that). Maybe we can make a new additional drawback like for example; you can only do SOLO when the FTG reaches 0 (for avoiding spammers) and also no exp no drop. This makes the game have a lot of activity after reaching level 95.
I know FTG is an important asset for the developer and publisher, so they could monetize its system by selling FTG at the cash shop. But the main issue here is a lot of people will SKIP THE MAIN QUESTS because of this system, it's saddening because there's a lot of effort to translate quests in-game and people just skipping it because they already reach level 95 and it's automatically a bother to do the quests because it costs a lot of FTG.
Remember, one of the main selling points of Dragon Nest is not only the action combat but also the lore.
If we want to survive, we must have this old system back!
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