Introduction
Oh boy, it’s been 2 years. 2 years since I last updated my old Inquisitor guide and quit Dragon Nest. Well, I’m back, Inquisitors got that much needed revamp and it’s really good. A lot of Inquisitor’s old weaknesses have been addressed and it is now a far more fun class to play.
About Me: Hello! I’m Jovion, an old-time Inquisitor player who wrote the guides for previous caps. I’ve also raided in previous caps, with my prime being 90 - 93 cap where my team was one of the first waves to clear RuDN - about 2-3 months following release.
Currently I am progressing through GuDN and FDN HC, having made it to the dragon stage in both raids. I have also successfully cleared STG Floor 15 - my name is on the ranking board for all to see.
0.0. Contents
1.0. The Role of the Inquisitor
2.0. Inquisitor as a DPS: Pros and Cons
3.0. Skill Builds
4.0 Playing Your Class
5.0. Gearing
6.0. Advanced Section
7.0. Other Resources
8.0. Acknowledgements
9.0 Version Changelog
CTRL+F and enter the section number (e.g. 0.0 to return to Contents, 3.1. for Skill Build (The Basics) etc.)
1.0. The Role of the Inquisitor
Inquisitors have been a pure DPS class for a long while, for newer players interested in the history of the class, Inquisitors prior to 90 cap was a hybrid support/DPS class which had bad damage (60 cap - early 70 cap), unstable damage (70 cap - 80 cap) and had only one good thing to its name - light debuff stacking (70 cap - 80 cap).
From 90 cap onwards, ED retooled Inquisitor into a proper DPS class, shifting much of the Priest’s support power to Saint. However, even then, balancing was uneven. There were times Inquisitor was near the top in some circumstances (e.g. God Cross vs Dragon in 90 cap, Post-Awakening) while there were other times where Inquisitor was pretty pathetic (post-God Cross nerf in 90 cap, early 95 cap).
One thing that continued to muddy the ground between Saint and Inquisitor was access to Cure Relic, Miracle Relic, and Protection Shell. Inquisitors for the longest time had the distinction of being a DPS class who could provide some support, which might have made ED hesitate to give us more damage (why would you take any other DPS class if Inquisitors had both high damage and utility?).
That all changed in the May 2020 patch. Priests were rebalanced such that ONLY Saints can perform party support roles. Inquisitors still have access to Cure, Protection Shell, Heal etc. but it only works on ourselves and not the party. This means that while our survivability is higher than other classes, we can no longer perform party support in any meaningful way. In exchange, Inquisitors had perhaps one of the best revamps to date - we shot from an irrelevant class to pretty much one of the top DPS classes in the game.
Oh boy, it’s been 2 years. 2 years since I last updated my old Inquisitor guide and quit Dragon Nest. Well, I’m back, Inquisitors got that much needed revamp and it’s really good. A lot of Inquisitor’s old weaknesses have been addressed and it is now a far more fun class to play.
About Me: Hello! I’m Jovion, an old-time Inquisitor player who wrote the guides for previous caps. I’ve also raided in previous caps, with my prime being 90 - 93 cap where my team was one of the first waves to clear RuDN - about 2-3 months following release.
Currently I am progressing through GuDN and FDN HC, having made it to the dragon stage in both raids. I have also successfully cleared STG Floor 15 - my name is on the ranking board for all to see.
0.0. Contents
1.0. The Role of the Inquisitor
2.0. Inquisitor as a DPS: Pros and Cons
3.0. Skill Builds
3.1. The Basics
3.2. Recommended Skill Build
4.0 Playing Your Class
4.1. Playing Your Class: DPS and Explanations
4.2. Playing Your Class: Priority
4.3. Playing Your Class: Utility Spells
5.0. Gearing
5.1. Equipment
5.2. DDJ vs BMJ vs (FMJ?)
5.3. Heraldry/Jades/Talismans
5.4. Using the DN Gear Simulator
5.5. High Floors
5.6. Skill Heraldries
5.2. DDJ vs BMJ vs (FMJ?)
5.3. Heraldry/Jades/Talismans
5.4. Using the DN Gear Simulator
5.5. High Floors
5.6. Skill Heraldries
6.0. Advanced Section
6.1. Math: DPS Skills
6.2. Mechanics: Dealing Damage
6.3. Mechanics: Electrocution and Class Mastery I
6.4. Mechanics: Debuff Explanation
7.0. Other Resources
8.0. Acknowledgements
9.0 Version Changelog
CTRL+F and enter the section number (e.g. 0.0 to return to Contents, 3.1. for Skill Build (The Basics) etc.)
1.0. The Role of the Inquisitor
Inquisitors have been a pure DPS class for a long while, for newer players interested in the history of the class, Inquisitors prior to 90 cap was a hybrid support/DPS class which had bad damage (60 cap - early 70 cap), unstable damage (70 cap - 80 cap) and had only one good thing to its name - light debuff stacking (70 cap - 80 cap).
From 90 cap onwards, ED retooled Inquisitor into a proper DPS class, shifting much of the Priest’s support power to Saint. However, even then, balancing was uneven. There were times Inquisitor was near the top in some circumstances (e.g. God Cross vs Dragon in 90 cap, Post-Awakening) while there were other times where Inquisitor was pretty pathetic (post-God Cross nerf in 90 cap, early 95 cap).
One thing that continued to muddy the ground between Saint and Inquisitor was access to Cure Relic, Miracle Relic, and Protection Shell. Inquisitors for the longest time had the distinction of being a DPS class who could provide some support, which might have made ED hesitate to give us more damage (why would you take any other DPS class if Inquisitors had both high damage and utility?).
That all changed in the May 2020 patch. Priests were rebalanced such that ONLY Saints can perform party support roles. Inquisitors still have access to Cure, Protection Shell, Heal etc. but it only works on ourselves and not the party. This means that while our survivability is higher than other classes, we can no longer perform party support in any meaningful way. In exchange, Inquisitors had perhaps one of the best revamps to date - we shot from an irrelevant class to pretty much one of the top DPS classes in the game.
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