Originally posted by En Jin (Engine)
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I never said Kidney blow had lots of SA, but at the same time it has enough SA that getting close to it will easily result in death due to it's ya know... 3k SA break. Also, let's mention lariat which has 600 SA, instant cast, breaks 600 SA, is faster than dash, drags the enemy in a knockback state so they can't counter. Lariat is easily the strongest initiator in the game but clearly that's not important right? But hey, if you think machinas are easy to cancel then you've probably never fought from the other side and you've probably just been bodied on your Ruina multiple times in the past then you've made the assumption "RUINA SO HARD".
You also mention that the "AOE isn't that big", you then proceed to mention skills from ranged classes (3/4 of which were sorcs and i mean, when you're trying to emphasize how SMALL your AoE is, it's not smart to compare it to the class with the largest known AoE in the game) when Kidney blow has is a melee skill. You're essentially saying "My turtle doesn't fly like my bird does so clearly Bird > Turtle". For a skill with 3k SA break, it's got a decent amount of AoE and is stupidly strong.
180k is actually higher than most HP values in this game, the only HP values higher are Guardian (A tank class) and Barbarian (186k, also tanky). So i don't know where you get the idea that 180k is low but if you ever ventured out of your little bubble of machina ignorance you'd realize that your class has more HP and Def than most. But no, by all means go play an archer and tell me how high their HP is, or play a sorc, or an academic, or a sin... You get the picture yet? Machina HP is one of the highest in the game and claiming otherwise is just blatant ignorance.
"Wallop has a long cooldown" okay so like, i know I mentioned that you never step out of your machina bubble but I've really got to do it again here. The counter CDs in the game are as follows:
- Crisis Howl (60 seconds)
- Counter Slash (40 seconds)
- Counter Exile (45 seconds)
- Cancel Circle Shot (45 seconds)
- Flaming Revenant (40 seconds)
- Avenging Wave (30 Seconds)
- Flash Grenade (22 seconds)
- Hypnosis (45 seconds)
- Quicks (45 seconds)
- Buzz Off (45 seconds)
(If you wanna hop on Shooting star or Priest and tell me about Utility then by all means~)
So, how does Wallop have a "long cooldown"? Maybe you should play a class beyond machina to understand how broken machina is. Air shove is good utility, It holds you in the air to defend against multiple attacks where as all other parry skills defend against one attack (except SoF which requires some expenditure to continue blocking) So, pray tell on how those skills are lacking in utility.
Also, yes Fly-by is great utility, regardless of its SA considering it be instantly cancelled into Beat down, Lariat, Flying Knee Kick etc etc. The amount of options you have from a single skill is obscene and quite frankly, stupid. And no, you can't chase fly-by with dash since it moves faster than dash and you can fly-by indefinitely.
Then you have Lariat, the be all and end all of initiations. Then you've got Gear Step and Duck (which reduces Gear Step CD by 90% meaning you'll have a long af AS boost as long as you know how to rotate your skills) to counter, combo and all around decimate people's SA.
THEN you have your Overclock, which is arguably the best heal in the game at 3% every second, meaning you'll get 100% HP after 33 seconds of healing. If you know how to space yourself properly then that's not very hard to achieve. In that time, Saint's great heal wouldn't even be off CD.
Your class is broken. Deal with it. You'd know that if you weren't a bad pvp-er or ignorant
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