Announcement

Collapse
No announcement yet.

Help me guys!!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • mofi
    commented on 's reply
    I would love to trade EC items to my friends who cannot afford it. In fact... I would love to just GIFT items with EC, at least ...

  • mofi
    commented on 's reply
    In some other games, this "gacha" issue is fixed by this: When you spend a certain amount, you are guaranteed a certain item, or an item of your choice. For example, if you spend at least 200$ on dragon egg, you are guaranteed whichever item on the list of attainable you want - like the tail. It's a great idea, I think.

  • mofi
    replied
    Welcome to DN

    Im familiar with game development and I understand not everything can be perfect. However: the Silver Hunter. It seems she is VERY neglected, and many of her skills do not hit. Her skills are very weak as well. Month after month, every character is given buffs. Month after month, every character is paid attention. Silver hunter is ignored. Please give her some help - at least balance her to arch heretic's strength!

    In addition, I seriously recommend hiring more translators or someone skilled in both korean and english to work closely with GUI and players. It would be a very smart investment.
    Last edited by mofi; 01-21-2017, 11:20 AM.

    Leave a comment:


  • Milo
    replied
    I posted this in the bug thread because I didn't see this thread, but let me double post it here, since it's about the new class that just came out.

    Yaya Dean50

    I've encountered a significant arch heretic bug while trying to do some dps testing. I have posted 2 videos below with different rotations, and when I use the ultimate attack, it does no damage. The frequency of this issue to me feels like it is more than 70% of the time. As you see in the videos at the 8 second mark in the first one and the 11 second mark in the second one, the ulti will randomly stop doing damage. Based on my tests, it appears that if you have any lingering skills hitting the boss while doing the ultimate, the ultimate has a chance not do any damage. Can we get this fixed as soon as possible, as this is arguably the best burst we have on this character.

    Apologies on the first video. For some reason, the ending got sped up when uploaded, but you can still see the no damage being done by the ultimate (please watch it at half speed if needed. It's very clearly not doing damage). The second video shows it at real time though.




    At 13 seconds in the video below, you can see that the ultimate mostly worked, but the last hit where all the damage is at did not do anything. At 18 seconds, you can also see me using the move Deadly Blow, but it does not do any dmg, and I just slide past the golem. Usually, Deadly blow works, so I think this "no-damage" bug is related to the ultimate not doing damage.



    Finally, can you change the golem so that it can't i-frame you every so often like it does at 1:10-1:12 in the video above? It is INCREDIBLY frustrating when you're doing a dps test, and the golem randomly decides to move out of the way and iframe you, making your overall dps drop.

    I have posted pictures below that shows the i-frame in question. It happens whenever you get too close to it. You can occasionally interrupt it by having something hit it from the other side of the golem, such as a big aoe skill or a shadow clone from a reaper.






    As you see in the image above, I'm doing damage until the golem dodges. Then the below picture happens where I slash, but he iframes it.








    EDIT: Not sure if this was intentional, but Arch Heretics don't have access to Red dragon Legendary grade equipment

    Leave a comment:


  • CraZyZeuS
    replied
    I would really appreciate it if we just focused on the main issues at hand rather than try to fix 10-20 things at one time because that is going to be very overwhelming.

    Leave a comment:


  • siraldric
    replied

    preface: its super awesome to see a GM so active in the forums and truly listening oto the players, a much refreshing sight indeed!


    ^^^Like boywonders post i will post the other side of the coin which i actually experienced today. It sounds as hes speaking for more of the free to play players, I generally would be what he refers to as a whale someone whom will drop a lot of money for those items.

    Biggest issue i have is how trade limited costumes are like most of the other people on here. Even as a whale this problem is just as grating on me as others. I spent 500$ today on dragon eggs, something in which i dont particularly mind doing for games here and there. I was going for the new full set of Cold costumes. I managed to pulled 11 of these costumes but not a single tail. So i wasnt able to complete my set at all. Now i understand there is rng and all of that and a large portion of it is stuck to gamblers luck even that im okay with. But i woouldnt be nearly as mad at spending that much money if i had the ability to trade someone else who pulled a tail or two but was missing other set pieces for the tail im missing, As it stands now, im out a cosmetic skill, out a ton of stats, out a gear set up etc. All i have are 9 useless items that i cant even server storage trade, sell or trade so they literally are pointless. I have 6 cold mirage decals, SIX of them i can only use 1 if i were able to sell those for gold at least id get something out of them better yet id much prefer to be able to trade a full set of the other 3 items in order to get the item im missing.

    tldr: im a whale, spent 500$ today on eggs, got 11 set pieces among many other decent items, only 2 of which are tradable. I missed out on completing my full cold mirage set because i never got a tail however i got 9 duplicate cold mirage set pieces. Would like a system in place via npc or something that at the very least i could exchange multiple duplicate items i have for a different set piece that im missing of the same set. i.e trade 3 cold mirage pieces for the 1 tail im missing. Or allow all costumes to be tradable via warranty or just originally able to put on marketplace so i could feasibly make a trade for the tail im missing to finish my set,

    example:all of the dead items in my costume tab currently form today id love to sell or trade for the one tail i didnt end up pulling. I got two warranties even so i could trade 2 pieces for one if i could use warrantys to do it! wont mention the 2k jellies gotten that are non tradable as well or other various items.



    Click image for larger version

Name:	dnforums.PNG
Views:	362
Size:	282.1 KB
ID:	48341
    Last edited by siraldric; 01-21-2017, 03:41 AM.

    Leave a comment:


  • Dean
    commented on 's reply
    Ya maybe if we make able to sell EC items, it can be a way to acquire gold. I'll discuss about it with my team mates on Monday.

  • BoyWonder
    replied
    Make all EC items tradeable. Now i know this ones going the be the hardest one to convince your team of because they are under the assumption that people spend more $ when they have to buy things themselves instead of the chance of it being the MP but here is the arguement you should point out.
    1. People leave the game when they find out that EC items are not tradeable this is a difficult thing to measure without giving out surveys of players and their experiences but believe me people DO leave because of that.
    2. You need to understand your market theres a reason why some MMO's are successful in NA and not in other country's and vice versa thats because games are structured based on the predominate culture of an given country. So let me remind you. We do NOT like the system of cash shop items not being tradeable in game. Now i understand that you've tested and concluded that by limiting cash shop items to only being acquired by purchasing eggs/ real money the buyer will more often than not purchase more than they usually do which is correct when you're talking about whales however, Overall game health is a bigger issue people leave games when they realize they will NEVER have the same items as someone with a wallet. Now i'm not going to sit here and market this whole game for you unless you're willing to hire me of course but here's something you guys missed.
    When someone sees an AD for this game they might research a little bit like all MMO players do and realize this is a really neat game they might even like the wings a character has or that COOL sword someone was using. Then what happens is they get in game and play for awhile and realize none of those wings are accessable anymore and guess what if you even want any decent looking stuff you're going to have to cough up real $$ obtain them. Now believe me people WANT to spend money on an MMO that's what most of them are for however, when the REQUIREMENT to obtain that item IS to spend $$ it discourages LOTS of players it has a psychological backfire that's been noted by many "successful" NA game companies which is why you NEVER see systems like this in place here in the NA market. Notice i said this only applies to NA specifically because every region has their own culture / things they respond to psychologically . It takes no genius to know that this game has a high turnover rate (meaning people play for awhile then they quit.... forever). Cash shop is a huge issue believe it or not as it discouraged all of my personal friends from playing why? because its the illusion of a P2W game. Don't get me wrong this game is in-fact P2W but it's not specifically built into the cash shop side of the game it simply does not provide any return in the cash you put into it. Jellys are the only sellable good worth selling and even then spending 50$ and spending it in jellys gives you close to nothing. Nobody likes playing a P2W game in NA that's a given. But when you have a system that limits cash shop items as untradeable only if you buy it with real $ that scares new players away completely as its an obvious sign of a p2w game.
    There's many more issues however i don't feel like bringing them up i simply wanted to point out one in particular that i know is elusive to you guys that you might miss ater down your new business plan so thanks and cheers

    Leave a comment:


  • WhaleThen
    replied
    plEASE for the love of god make all old costumes and all future costumes tradeable.
    Please make all wing tail decal tradeable on marketplace like in KR. I have been so patiently waiting since 50 cap, that NA will implement tradeable costumes and accessories.
    We are the only DN server in existence that doesn't have tradeable green grade/monthly costumes ಠ_ಠ)

    Leave a comment:


  • Tortellini
    commented on 's reply
    Thank you for taking the time to read and reply to this.

    Yes that's what I mean. It's fine to have content with easier difficulty levels to cater to new or somewhat experienced players, but for players that have played the game for a long time and/or have obtained strong equipment there should be something beyond Normal and Hardcore so that they continue to stay and play the game instead of losing interest. Retooling nests that already exist to have adjusted mechanics that are harder or more complex, more punishing attacks, and more enemy HP values could keep those players in the game. A new difficulty level with those additions and changes would be a good way to do that.

  • SaitoHikari
    commented on 's reply
    Yeah, 75% is kind of a bit overboard, but the cost really should be toned down a bit. 25-30% does seem more reasonable, especially now that I know they're server storageable.

    The core problem is that people can save for weeks and result in no progress at all with the way enhancement RNG works. And the sense of progression being so heavily tied to RNG scares a lot of people in the game.

  • Bubzie
    replied
    Not sure if this has been address yet, but Pyromancer awakening skill Flame burst only has a 50% chance or something hitting enemies. I'm not sure why this is the case, but some of my pyromancer friends say that this is also an issue. Will there be a fix to this?

    Leave a comment:


  • vara
    commented on 's reply
    here is an example!

    https://puu.sh/ttOLc/f3fd2d745d.png

  • vara
    commented on 's reply
    yeah, all the new ones for the two new dungeons. when you talk to an npc and it has the quest select option, the text is in korean

  • TheKo
    replied
    ALL EC items being sellable like other servers.

    Better ways to make gold.

    And most importantly get them to answer tickets. Ive sent in about 5 tickets now and every single one of them gets delayed 3 weeks and closed with no response.

    Not to mention the fact that they posted on main website to send ticket on iona spirit and when I sent my ticket it got closed. Supposed to be fixed 2 month ago but still no response.

    Glad to get communication for the first time but theres a lot of things that need fixing and to be put in game.

    Leave a comment:

Working...
X