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all of the new level 93 quest titles are in korean when you get them from the NPC, but in english in the quest window o=
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Well, not really bug related but here's some suggestions on the challenge in Dragon Nest. One subject that has been talked about often around here and elsewhere is the difficulty of the game. I personally really enjoy the game, but I think Nests and Dungeons could use an additional difficulty level to cater to players that are more skilled and/or have more than above average gear. I know there's the raid which is a step up from the 4 man nests, but I think the 4 man nests could use a boost when it comes to enemy health and damage values along with small mechanical adjustments/additions that provide a challenge and thrill to dedicated players who have been playing Dragon Nest for a long time. Difficulty at the lower end is okay, but the higher end is lacking something which is why I suggest adding another level to current content to provide a bigger range of difficulty levels. The only thing is I'm not really sure what the rewards would be.
There's also the issue of "outdated" nest content. Nests like Returned Manticore, Returned Archbishop, Returned Desert Dragon, and Daidalos have been left behind and haven't really kept up with the increased power players have gotten at the base level. Adjusting them to be on the same level as 93 Nests with rewards that are more relevant to the current cap would be a good idea I think since it would provide more variety at the end game. Combine this with the previous suggestion of adding another difficulty level to 4 Man Nests.
Another problem that has been around ever since level 90 cap started is lower level dungeons being too easy and lacking challenge with the removal of Abyss difficulty. I know several people who were turned off by the game before they even reached the cap because the game was too boring at low levels because everything including dungeon bosses died extremely quickly. The current difficulty levels could stay but adding Abyss difficulty would be good for new and old players that want an optional challenge when going through the leveling process. This is also an issue with the current endgame level 93 dungeons where the bosses die far too quickly even on the highest level. My suggestion would be adding another level like how there were Chaos dungeons in previous caps and make it so daily quests can still be completed on either Abyss or Chaos but give bonus rewards for players that complete them all on Chaos.
Might be asking too much, but thought I'd just throw this out there.Last edited by Tortellini; 01-20-2017, 01:34 PM.
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Thank you Dean for your efforts. It's refreshing to get some communication after being ignored for so long.
I'm going to list some concerns the community has in terms of how the game is.- We still can't sell EC items in the market! I think this was one of the biggest concerns we had with nexon. Everyone hated this. In other servers they can sell almost anything in the market. Right now if I spend 400 dollars and I don't get the full set I need that's too bad. I'll never get it again. It's frustrating and causes people to quit.
- The lack of gold in the server. I think many people are frustrated with the costs of enhancing legendary items. The costs of them are tailored towards other servers who have a lot more gold than we do. This leads to frustration from players who are working very hard but get very little in return. If there was a way to increase our gold in the server by a small bit, (not too much) I think it would make people a lot happier than the current economy we have now.
- Lack of communication especially through tickets. The ticket system is broken. Every time I have sent a ticket I have had a terrible reply with my ticket closed. Never has my problem been fixed. The iona spirit I made a ticket a month and a half ago and I still haven't received my working one!
- Events with better rewards! In Sea dragon nest they recently had an event that gave out fusion cubes! Why our rewards so bad in comparison?
Last edited by apple1407; 01-20-2017, 01:47 PM.
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You can start here:
http://forum.dragonnest.com/forum/ge...f-january-2017
Pounding is usually good at rounding up bugs, so check out his thread,
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Not really a bug, but you seem very eager to respond so I was wondering if you could tell us about the event rewards for Professor K Patch - Events and Promotions. No one received their rewards for completing this event and it wouldn't be that big a deal but one of the rewards was a dance we've never had before so many people including myself were looking forward to it.
Even just saying you guy's couldn't keep track of everyone's clears would be better than ignoring it, and if that is the case should we just not bother with your future events if we never get the rewards for them?
I would also like to say props to you for being up at 3:00 am and for trying to make dn better, I'm sure just seeing you today a lot of people are feeling better already.Last edited by Bishoujou; 01-20-2017, 11:40 AM.
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Help me guys!!
I think there are so many stuffs currently we don't know.
To improve DN, I think our first step have to be making a list of bugs need to be fixed.
Honestly, currently there are so many stuffs we couldn't get even if you guys already complained so many times...
So, first of all, please let me know every bugs you experinced. You can write comment or reply to share the bugs.
I'll list up all of the issues and discuss about it during our team meeting.
Eydentity Games is currently focusing on direct communication with users as Game Manager especially for Dragon Nest.
But, for now, it is hard to collect all the spreaded complaints and suggestions at once for me (Because I'm newly involved and I am the only G/CM in our team)
I really hope to improve DN but just one GM's working is not enough to make the great goal.
So, please help me guys and please understand if I reply late. I'm in Korea and you know, time difference is very complicated.
Thank you.
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